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Install and Download Mods and CC for Sims 4. Expand your Sims 4 Experience with Free Downloads. Custom Content brings additional hair, objects, and other downloads to the game. Mods expand on the gameplay or alter it in some way. Note about Mod Help. Do not bother asking us for help with mod/cc issues. Founded in 2011, SimsVIP is the largest news outlet for The Sims franchise. We are dedicated to providing you with the latest news, game guides, tips, tutorials, and original content for EA and The Sims. This page was last modified on 28 June 2014, at 10:10. This page has been accessed 111,981 times. Privacy policy; About SimsWiki; Disclaimers. Sacramento's Classic Rock. The New Rolling Stones Song is Great, but These are Their Bluesy Best blog. Mods: Doctor Career Reimagined by coolspear1 from Mod The Sims Mod The Sims is one of the largest Sims 2, Sims 3 and Sims 4 custom content websites, providing quality free downloads, tutorials, help and modding discussions. Downloads > Stuff to change your game/Make your sims do some backflips/Or something like that; Game Mods. It was last updated on July, 29th 2016. Fans have been creating Mods and sharing them online since the Sims 2 was released. Go to the mod author on a forum/site they frequent or where they host their content. The mod author knows their work and can help you better than us, additionally they may appreciate bug reports! About Mods and Custom Content. Mods and Custom Content are wildly popular among Sims 4 players, but if you're new to the franchise you may be unaware what treasures await those who ravenously scour the web for the latest downloads. There is far more free content available to download than is included in the base game and all game/stuff packs combined. In this guide, I'll teach you how to install CC and mods, explain what they are and offer some direction on where to go from here by providing links to sites where you can binge- download CC for your game. What is CC? Custom Content is simple compared to mods, thought they can sometimes take as much time to make. CC is hair, textures, objects, and clothing that can be downloaded and easily added to your game. You'll find everything from wall patterns, to dressers, earrings, and beautiful flowing gowns. Since CC creators don't have to think about system requirements like Maxis does, and can also sink more time into each piece, they can make truly beautiful additions to the game that greatly enhance the graphics (especially in the case of hair) and increase the number of options available to the player. More options and better looking swag are what CC is all about. Modthesims. info is one of the best sites out there for downloading both CC and Mods for The Sims. What are Mods. Mods are game modifications to the Sims 4, pure and simple. Practically any game that is moddable has mods. They may enhance a feature, or introduce entirely new features. Mod creators work hard to make sure their content is stable and adds the functionality that is described when they share it with the Sims community. Some mods greatly enhance gameplay, make minor adjustments to how things work (like how often objects break), or simply fix something that irritates a lot of players. Mod creators sometimes fix bugs before EA does, and may at times be more in tune with the community's desires for how something should work. For example, door locks were released in a patch, but first came in the form of a mod. None of these things are meant to criticize Maxis/The Sims Studio, who are doing a wonderful job developing a game that's worth modding, but when you have all the hundreds or thousands of people who partake in adjusting the game and creating custom content for it, there's naturally many more hands working to make improvements and content for it. How to Install CC and Mods. Documents/Electronic Arts/The Sims 4/Mods is the folder you need in order to install mods and cc. Sims/lots go inside the Tray folder. Installing Mods in The Sims 4. The process for downloading both CC and Mods is the same, so we will cover them both at once. They are installed in Documents/Electronic Arts/The Sims 4/Mods. Open Windows Explorer or Finder on Mac. Click your Documents folder, Electronic Arts, then The Sims 4. If you have trouble finding it, look for the Users folder on C: , click the User of the PC (in my case, Carl) then proceed to Documents (or My Documents) and go from there. For windows users, Documents is usually on the left in the menu as you can see in the screenshot. In order to use CC, Mods, and Script Mods, you must first enable them in the game's options menu. For Script Mods to work, the first box must be checked. The Sims 4 Get to Work: Doctor Treating, Diagnosing Patients & Career Rewards A Doctor treats a patient in The Sims 4 Get to Work. The Sims 4's Doctor Career comes via the Get to Work Expansion Pack and is one of the most. Custom Content and Mods are going to play a large role in Sims 4 again. EA does offer unofficial support this time. Despite of this, you’ll be using mods and custom content at your own risk. Below you’ll find answers to. Installing Mods and Custom Content (CC) Expand your Sims 4 Experience with Free Downloads Custom Content brings additional hair, objects, and other downloads to the game. Mods expand on the gameplay or alter it in some way.Read below to learn about Script Mods. Turn on Mods in the Menu. Since a patch was released, players now need to enable mods through the options menu. Press ESC > Options > Other. From there, select Enable Custom Content and Mods. After a patch, you may need to turn this back on. Similarly, for Houses that contain CC that you Cannot See in My Library using the Gallery. If you've downloaded a house from a site that isn't from the Gallery, it goes to the Library. Select View Content by > Others from the left side of the window within the My Library section of the Gallery, unless you're the one who made it. Look to the above section on enabling CC in order to see houses with CC in your library properly. On the bottom left of the Libary screen, click advanced and the 'Include Custom Content' checkbox. You'll need to do this if you've downloaded houses that contain CC from other websites. Without doing so, houses that include CC will not appear in your Library. If you still can't find the house try turning off online features access so that gallery houses will not appear in the list, you'll see much less and it'll be easier to locate. Go to Game Options > Other from the escape menu and toggle this setting. This will in effect turn off the gallery option. This may help finding content you've added to the game, and you can turn the gallery back on afterward. Otherwise, make sure the home is in the right folder by following the instruction in this guide. The Mods Folder. Next, find or create the Mods folder. It should already be there, but if it's not you can right click in the white area within The Sims 4 folder and create a folder, being sure to name it Mods. The game automatically recognizes and attempts to utilize anything in this folder. So, once we download CC, we'll copy the files to that folder. Tip: You can have other folders inside the Mods folder, so if you'd like to separate out your CC and Mods in to separate folders, or even categorize them by object/clothing type, you can do so! Additionally, Forum member Randy. H notes that it's possible to rename mods so long as you keep the . This can make your organization even simpler, and possibly help you track things down easier. All of this is actually a good idea should you run into a mod or piece of CC that gives you trouble, so that it's easier to find and remove. Script mods are a special type of Mod that must remain inside a zip file in order to work. You must also go to the game options menu (ESC > Game Options > Other > Script Mods Allowed) to enable them. You can see this section in the menu in the screenshot further up where you also enable normal Mods and CC. It's worth noting there is another folder here, Tray. That folder contains the households you've created but NOT saved to the gallery. It is also where you install Sims and Lots. This folder is important regardless, so you can avoid creating or downloading them all again. Installing. Installing is pretty much hands off and you've just got to put them in the Mods folder, but you will sometimes have to deal with zip files. Remember, script mods are NOT unzipped, but everything else should be. Newer mods may have the . Dark. Walker). If it's a . Mods folder and paste. If it's a zip, click it and look inside. Double click the zip and look at the file type of the file inside - is it a pyo or . If the zip contains a . If it's a . package, you need to copy that and any other package files from the zip and copy them to the mods folder. Pictures and instructions inside the zip are usually unnecessary. Sometimes mod creators give you these very instructions - . Copy them to another drive or a USB stick and they're safe from hard drive failure. Head to your Documents/Electronic Arts/The Sims 4 folder. Right click each of those three important folders - Saves, Tray, and Mods. Copy them then paste in a new location, where you know to find them. Should you have to reinstall the game or wipe everything, you've got a copy of your Sims families, and kept your collection of CC and Mods. These are precious because it takes time to build up a collection, and losing dozens of downloads can be a major nuisance. Sims 4 Mod Manager. There is an option for those of you who do not want to deal with unzipping files and would like the ability to easily enable/disable mods. Raxdiam's Sims 4 Mod Manager is a solution for that. It's got a lot of features, is fairly easy to use, and if you explore the site you can even find a video explaining how to use it. Links to CC/Mod Sites. Lumialoversims is one of many talented custom content creators for The Sims 4. The following are sites that are well- known for hosting CC and Mods. I want to say that I'm not responsible for anything you see or that happens as a result of using these sites. I'm putting those we're all most familiar with up top, as they're in general the best places to go to download things for Sims. Many creators have their own blogs, and they're worth following if you like their work. The two big sites up front here host many items though, and should be visited by anyone interested in expanding their game. You can then explore people's tumblr/wordpress blogs and find creators whose work you enjoy, follow them, and enjoy a better Sims game. Some CC creators specialize in hair, others clothing and some make a mix of everything. Definitely my go- to, though I don't use CC heavily. Everything on MTS is totally free, and it's exceptionally well- organized. This makes for an easy browsing experience. They feature so much content that they are almost all you need in order to really beef up your game with CC. Of course, modthesims also has plenty of mods, and many of the best mod makers in The Sims community are members there. The Sims Resource - TSR is also a high quality site for downloading CC, and like MTS features content for Sims 3 as well. If you get addicted to CC you may even want to join as a VIP, which makes mass- downloading items much easier and removes ads from the site. Sims 4 Downloads - A site that watches blogs, MTS, and TSR to watch for new CC and Mods. Basically a Sims 4 downloads news feed that can help you get to some great content. You can browse by creator using their drop- down box and discover talented artists. The Sims 4 Get to Work: Doctor Career (Active)A Doctor treats a patient in The Sims 4 Get to Work. The Sims 4's Doctor Career comes via the Get to Work. Expansion Pack and is one of the most challenging Careers I've ever covered. In this Career, you will start with janitorial duties, interruption of actual Doctors with socials, and patient relations and proceed to being able to run your own tests and diagnose patients. As you go forward, the Career gets more defined although menial tasks will still pop up as objectives. You will eventually be able to perform surgeries and deliver Sim Babies as you advance, while your Sim will also have a clearer picture of what is wrong with the patient as they progress. The Doctor's Career level determines success rate with many interactions. Try to take care of patients as much as possible, and do not misdiagnose them, for fear of losing job performance! This guide should help you with those things, as I have a list of symptoms of each illness, while I'll also share the Doctor's career schedule and rewards. The Hospital in Get to Work. The Ideal Mood for this Career is Focused, though it only helps to raise your Sim's work performance bar and does not factor into diagnosing patients. This is best done by using 'Ponder Moves' on a chess table before work or using Browse Simpedia at a computer. While at the hospital, you can use the computer to 'Research Health Reports on Medical Journal' and remain Focused (+2). You can also hang Mathematical Diagrams (via Logic with an Easel) in the area where Patients are treated. For those who wonder, Logic does not factor into diagnosing at all. Only the symptoms narrowing via Doctor job rank and your own observations. A mis- diagnosis is a bad thing for a Doctor. You'll take a performance hit when you're wrong about a patient's ailments. General Advice for Doctors. At level 1, you won't have much to do regarding patients. Try to do things that are nearby in order to raise your performance. You have two days to get promoted, so it should be easy. Don't stay late, because two days is plenty of time to get your first promotion. At level 2, when your objectives change to feature more of treating patients, look for those that have already been diagnosed. This is required for the promotion. They should have a flashing red over them. You can administer the medication, even if you're not quite ready to deliver a full diagnosis. Your Career Performance will go up as you treat patients, though you may have a harder time finishing objectives within the 1. You get the little bumps from treating patients, and a big bonus at the end of the day based on the main bar at top left. The first couple levels, you'll have to talk to co- workers a lot. Thankfully, it will get you through to more interesting objectives. At level 3, you should see more medical tasks - lots of 'Examine Patient' interactions. You can then Transfer Case to a Doctor after you have done enough tests. Let new objectives come in as you clear them, so that you don't waste time. You may be called to do temperature, then check eyes. Pause to be more time- efficient, as objectives take a moment to come in. When you need to transfer a case, get a Doctor in conversation then use the 'Transfer' interaction to complete this objective. You may need to perform more tests to transfer the case. Again, look for patients with red flashes to deliver treatment. They've already been diagnosed and are ready for medicine. The Chemical Analyzer is used to test patients' swab samples for diseases. When you do not have a patient to analyze, look to the front desk. You can admit patients to the beds yourself, and will often be forced to. Calibrating the X- ray machine gives you a Focused moodlet. You'll sometimes need to do this in order to get a better X- ray of a patient - Calibrate then 'Refer to X- Ray Scan' on the patient, later found under the Medical Referral menu. Know that the X- ray machine can be upgraded to feature faster scanning and become unbreakable, so long as your Sim has the Handiness Skill. At level 8, you can also upgrade the Analysis machine to make it unbreakable. The treadmill test may result in narrowing down your diagnosis, but isn't really effective use of time until higher levels in the Career. Mid Levels. Levels 4- 5 can be a little tough, because you're not quite able to diagnose a lot of patients and will fail things like treadmill tests. Try to avoid those until later, while focusing on completing objectives to raise your performance. Try to get the two diagnoses down, but do not fail on them or you may end up losing huge chunks of performance - like a whole day's worth. Make sure you're right by looking at our symptoms list. It may not be as hard for you as it was for me if you can use the process of elimination along with the 'Diagnosing Patients' section below. This Sim patient has burning belly, a nasty stomach illness that requires surgery. It gets a bit harder to advance from 5- 7. Once you need three surgeries, you already have a decent job as a GP, but it will take time to need to do three surgeries. Sims may come in collapsed and need emergency surgery. Just keep at it, and some Sims will eventually need them based on your diagnosis. It may take 2- 3 days of work, for there are only the emergencies and three rare types of illness that require surgery. It's easier after that, but you still do some waiting. If you like, you can misdiagnose Sims with Triple Threat or Burnin' Belly, which both require surgery, but that would be unethical! You will get the ability to boss your coworkers around, but this won't do much, unlike in the Scientist Career where coworkers get promoted and can even be ordered to gather collectibles for you. Diagnosing patients requires you to narrow down the symptoms and use some visual cues to help you figure out what's wrong. Diagnosing Patients. Remember, you get only ONE chance to diagnose a patient, and when you come in the next day that patient likely has an entirely different illness. Logic does not matter for this, nor does being Focused. The more tests you run, the further you can narrow down a patient's diagnosis. But you will hit a wall and sometimes be left with 2- 3 options. Try to do those tests that are tied to objectives, but remember that treating patients also boosts your performance. When possible, do more tests to clear objectives even if you know what ails a Sim. It is more important to do the successful treatments than the objectives, so long as you get silver or up. A child Sim has diagnostic tests run. This will help to narrow down the symptoms to a specific sickness. The difficulty in this Career comes when you do not know exactly what is wrong with a Sim and can't get it narrowed down further than two or three illnesses. You should be sure to play on speed 1 and watch the patient. Do a test, then back off them and do something with another patient sometimes. This can let you observe the first patient's idle animations. Also, once all tests are done you can initiate regular conversations with them, then back off again. This sometimes gets the symptom animations to trigger. After you've analyzed a swab, you may later take another, which sometimes will yield a direct result. Here are guidelines for assessing a patient's symptoms, some of which were provided by Dellena on our Forum. We also had extensive help with this list from officialghosts, to whom I owe a lot of thanks for their detail post on the matter, as well as images of symptoms to help you all! Thanks to everyone involved, this guide is much better. This is by a fairly comprehensive list, and should help you to rule out illnesses. See below the list for images of some symptoms, as well as a breakdown of symptoms and what diseases they could be: Different rashes come with different illnesses. At the least you know they're definitely sick. Disease and their Symptoms: Rashes - These may present with any number of illnesses, so don't think right away it's itchy plumbob. They are meant to be indicators a patient is really sick, so you can rule out 'Not Sick'. Some rashes only present with certain illnesses. There are three types: swirly, orange and green spots, and tiger stripes. Sweaty Shivers - The patient may itch. It is possible they can have orange and green spots, but primarily look for the steam. Starry Eyes - Gets dizzy and shows stars over their heads. They may also swat at invisible objects in front of them. If you see them swatting, it is surely starry eyes. They may also have a swirly rash. Llama Flu - The patient may shiver (fever), have a cloud of gas around them, cough, and sneeze. This sometimes presents with orange and green spots- type rash. Gas and Giggles - The patient will fart and giggle at random times, and sometimes presents with a tiger- stripe rash. Watch their idle animations for lots of laughing. Laughing itself is not necessarily a symptom, but they may appear to do so uncontrollably. Triple Threat - Dizziness, coughing. Requires surgery. Itchy Plumbob - May present with a rash (tiger stripes or orange and green spots) and the patient may itch a lot. You can tell this apart from Sweaty Shivers by the presence of the rash. Burnin' Belly - Visible stomach pain, maybe fever. Requires surgery and is a rare illness - perhaps the most rare of the diseases Doctors can diagnose. The following set of images are courtesy of officialghosts on our Forum. Use this to help you narrow down illnesses, as I've used their list to help connect each symptom to a disease. If they have one of these symptoms, look up the illnesses above to see if they have other symptoms! The process of elimination is your friend. Swirl Rash: it could be starry eyes or triple threat. Tiger Stripe Rash: could be gas and giggles or itchy plumbob. Orange and Green Spots Rash: could be sweaty shivers, itchy plumbob, or llama flu. Dizziness: could be starry eyes or triple threat. Fever: could be burnin' belly or llama flu. Headache: could be bloaty head. How to customize the Alfresco Share login page without writing code for the lightweight theme. In a previous tutorial we learnt how to develop a custom theme for Alfresco Share and how to customize it according to your personal needs. 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How did your tribe come up with its name? The name by which we call ourselves is Lenape Winakung: Lenape Village at Waterloo Village. The valleys of Northwest New Jersey, scooped out of the earth's surface by the glacial retreat, left a fertile area teeming with wildlife that eventually became home. The Nanticoke Lenni-Lenape people (also known as Nanticoke Lenape) are a tribal confederation of Nanticoke of the Delmarva Peninsula and the Lenape of southern New Jersey and northern Delaware. They reorganized and have. Europeans called the Americas “The New World.” But for the millions of Native Americans they encountered, it was anything but. Humans have lived here for over ten thousand years. Dynamic and diverse, they. Holcombe-Jimison Farmstead Museum 1605 Daniel Bray Highway (Rte. 29) just north of Lambertville, NJ 609-397-2752. Lenape Lifeways Educational Program, Inc. Learn about the Lenape Indians. Lenape Lifeways Inc., is a non-profit organization dedicated to providing quality outreach presentations at affordable rates to schools and other. Lenape Indian Village at Waterloo Village. The valleys of Northwest New Jersey, scooped out of the earth's surface. Indians around 8. BC., beginning. a native American history from the archaic period to the woodland culture. Lenape, or Delawares. An Algonkian speaking people, the Lenape. US. Archeological sites have yielded a multitude. The most remarkable local. Dark. Moon in Frelinghuysen Township. At this ancient arrowhead factory. Lenape quarried flint from the limestone- rich hills around the. The lodges, huts, pottery and agriculture implements found there. Lenape lived. More informal excavators have picked wheelbarrows. Those days, of course, have. Located in Allamuchy Mountain State Park, Sussex County, on an island. Waterloo Lake, the Lenape Village—called Winakung (. It is a place of. Here you can walk 4. Once considered one of New Jersey's best school trips and a popular tourist destination, the Lenape Village has suffered from neglect in past years. Bark lodges were left to crumble, dugout canoes rotted, mortars and pestles decayed, and the exhibits were removed or ruined. Thanks to an intense concern for Historic Waterloo Village and the foresight to save its valuable assets, the State of New Jersey Department of Environmental Protection took over operations at Waterloo in early 2. Lenape Lifeways, Inc., restored this unique outdoor exhibit. Dotted. with bark wigwams, longhouses, native garden, fishing, hunting, and cooking. Lenape world as it might have been in 1. European traders visited Indian communities to barter metal pots, iron. Indians' furs and. Totally reconstructed, one bark longhouse measuring 6. Countless braided ears of corn hang from the domed roof. At one. end, a seated woman uses a carved spoon to stir the contents of a large clay. A storyteller entertains a small child as an interested mother looks. In one area of the Island a wigwam is being built by a newly married couple. A hunting trail equipped with snares and deadfalls shows the Indians' methods. Dugout canoes are beached at the edge of the. A fish weir encloses. Musconetcong River, and fishnets are stretched to dry. Elsewhere. on the island are a sweat lodge, burial plot with grave markers, and a sacred. Lenape. tradition required. This page deals with indigenous people in the areas now comprising Pennsylvnia, New Jersey and Delaware, including the Lenni Lenape or Delaware Indians, Susquehannocks, and many other Indian groups. Ancient America Learning Lenape by John Kraft. For over 12,000 years the Lenape and their ancestors occupied northwestern New Jersey. What kinds of tools did they make and use? Visitors may catch sight of the Mesingw or . Smaller bark or mat covered houses are located. A short distance from the bridge to the Island, a simulated archaeological excavation provides an overview of the methods and tools used by archaeologists in the Northeast. Different levels show such diverse features as mastodon bones and Paleo- Indian artifacts, human burials (plastic reproduction), chipped stone implements, fire pits, pottery fragments, and historic trade goods of old which help interpret 1. Indian occupation in New Jersey. Winakung is a place of wonder once again, believable and archaeologically correct. The shapes and sizes of the houses are patterned on those excavated at Minisink Indian sites in the upper Delaware Valley. The stone tools and pottery vessels have been modeled on excavated specimens or patterned after established ethnographic models. The. NJ Department of Environmental Protection is committed to re- opening not only. Winakung, but also the historic village of Waterloo, and work progressed slowly. Waterloo was a 1. Morris Canal, and boasts an entire canal town. An enormous restoration effort. Based in Sussex. County, this not for profit organization provides a variety of programs and. Through a fascinating slide presentation, together with numerous. Lenape culture is brought to life. For more information, to schedule. Programs at Winakung are now supervised by Winakung at Waterloo. Lenape Culture in Northwest New Jersey. Ancient America. For over 1. Lenape and their ancestors occupied northwestern New Jersey. What kinds of tools did they make and use? Archaeologists have been trying to answer these questions for over a century. In fact, they had no writing except for the use of pictographs, some of which were carved on stone. Much of what we do know about New Jersey's prehistory is a result of work done by archaeologists working with other scholars to reconstruct the life and culture of the Lenape and their ancestors through the systematic study of artifacts, seeds, pollen, bones, and a myriad of other clues found in the soil. Early accounts by explorers and travelers, along with journals kept by missionaries and settlers, have also provided a wealth of first- hand observations about the social customs of indigenous groups living here in the 1. Archaeological exploration of the area goes back at least to the late 1. Victorian pastime. Digging along the Delaware River at the Minisink Site in. Dr. Dalrymple of Branchville uncovered a number of Indian burials. European trade goods. Sufficiently impressed. Dr. Dalrymple's collection, George C. Pepper of the Museum. American Indian excavated the same area in 1. Employed by the State Division of Geology at about the. Max Schrabisch documented hundreds of archaeological sites, including. Later, in the 1. 93. Dorothy Cross. of the NJ State Museum also did a statewide survey and excavated the Fairy. Hole Rock Shelter near Jenny Jump Mountain, the Rosenkrans. Ferry Site near Flatbrookville, and other sites. In the 1. 96. 0s, when the Tocks. Island project proposed to turn the Upper Delaware Valley into a reservoir. A prominent figure during. Dr. Kraft of Seton Hall University, who, after many. Native descendents into a comprehensive. The Lenape or Delaware. Heritage 1. 0,0. 00 BC to AD 2. For collectors, amateur archaeologists, or. Information gathered from these projects as well as ongoing research by members of the Archaeological Society of New Jersey and others continues to add to our knowledge of the region. So what do we know? Because the prehistoric ancestors of the Lenape did not keep written records, we do not know what they called themselves. For this reason, archaeologists have created names such as Paleo- Indian, Archaic, and Woodland to identify the different prehistoric periods and cultures. Paleo- Indians (1. BC)The earliest ancestors of the Lenape came to the Skylands region about twelve thousand years ago. The climate was much colder, and there were no hardwood forests; only marshlands, tundra grasses and scattered evergreen trees. Back then, cold- adapted animals such as woolly mammoth, mastodon, musk ox, caribou, and moose- elk lived here. Some of their skeletal remains have survived as in the case of the Highland Lake mastodon found near Vernon and the Bojak mastodon discovered in Liberty Township, Warren County. Human remains of these first Americans have not survived, although their distinctive stone tools and weapons have been recovered on occasion. Paleo- Indian hunters left behind skillfully made fluted spear points such as those found at the Zierdt Site in Montague and the Plenge Site located above the Musconetcong. River in Warren County. Their knives, scrapers, drills and engraving tools were made using the finest, carefully chosen, stone. Indeed, the workmanship seen on many Paleo- Indian artifacts has seldom been equaled by the Indian flintknappers or stone toolmakers of later times. These nomadic people followed the herds, and the seasons, through the area in small bands. Not much of their temporary encampments has been left to discover. Archaic Hunters, Fishers and. Gatherers (ca. 8,0. BC)As the climate gradually became warmer, some descendants of the Paleo- Indians stayed and adjusted to the changing conditions. In the centuries that followed, other people with different tools and weapons came into the area from the south and west. The interaction of these various groups of hunting, fishing, and gathering people as they adapted to the changing environment created what archaeologists call the Archaic era. Archaic sites have been found throughout the Skylands region, principally near major rivers like the Delaware, Raritan, Paulinskill, Pequest, Musconetcong, Walkill; and lakes like Swartswood, Culver, and Hopatcong. Other locations frequented by Archaic groups were near springs and swamp edges, rich in plant and animal resources, like the Great Meadows and the Great. Swamp. On these sites, thousands of spearpoints have been found. Traps, deadfalls, snares, and bolas were other means of obtaining game. Fish were speared, caught in nets or trapped in fishweirs. Indeed, almost anything that moved—possibly even insects—was hunted and eaten. Although Archaic people gathered many kinds of vegetable foods, they did not know how to garden, and except for the dog, they had no domesticated animals. Archaic Indians probably used shelters similar to the small round or rectangular shelters found in other parts of the Northeast. And, like their predecessors, they also lived in caves and rockshelters like the Fairy Hole Shelter near Johnsonburg, the Bevans Rock Shelter in Sandyston and Moody's Rock Shelter near Newton. After about 4,0. 00 BC, chestnut, oak, and hickory trees became more plentiful. An abundance of game followed, as related mast foods (like acorns and other nuts, tender branches and bark) provided additional nourishment for deer, elk, bear, raccoon, turkey. On Archaic sites of this time period, woodworking tools including heavy stone axes, gouges and adzes, were used to make structures, dugout canoes, wooden bowls, ladles and handles for tools and weapons. Hammerstones and milling stones to crack nuts or grind seeds and nutmeats also first appear during this era. Fine- grained stones like argillite and flint that abound in the Skylands region were raw material for greater diversity of smaller tools. Flint quarries or workshops, like the Black Creek Site in Vernon, produced spearpoints, knives, scrapers and other tools. It is probable that many other implements made of perishable material like wood, bone, antler and shell, have long sinced crumbled into dust. The Woodland Period (ca. BC - AD1. 60. 0)The Woodland period, a time of innovation and change, spans from about 1,0. BC until the coming of the Europeans. The bow and arrow replaced the spear, and the use of clay pottery became widespread. Horticulture, or garden farming, became an important supplement to the traditional hunting, fishing, and gathering economy, Many Woodland sites were located near rich alluvial soils like the Pahaquarra, Miller Field, and Minisink sites in the upper Delaware valley, or the Dark Moon Site, in the Pequest drainage of Sussex County. The farming Indians needed to stay close to their lands, and built more enduring houses. Soils had to be tilled, seeds planted, and the growing plants tended, harvested, prepared and stored for use in the wintertime. These self- sufficient people became the Lenape or Delaware Indians we recognize today. We now know that two related but distinct groups of Indians occupied the Skylands region. Those living in the northern half (above the Raritan River and the Delaware Water Gap) spoke a Munsee (. The beliefs and cultures of these two groups also differed somewhat but for convenience, we will use the word . Some Lenape lived in small groups of 5. The Lenape hunted, fished, farmed and gathered wild plants, seeds and nuts according to the seasons. The traditional Lenape house was a wigwam, built of saplings and covered with bark or cattail mats. They hunted, fished and traded with other groups. Women did the planting and harvesting, collected firewood, tanned animal hides and made clothes. They were responsible for gathering greens, berries and nuts, and for preparing the meals and caring for the children. There were strong ties between parents and children, who received love and attention, but were expected to do their share of the work. The early explorers and settlers who first saw the Lenape Indians described them as tall, straight, well built people with broad shoulders and strong, smooth muscles. They were sure- footed, quick and able to endure long strenuous journeys. Lenape clothing was simple. In fair weather, men wore only a breechcloth. In cold weather a fur cloak was added along with leggings and soft soled moccasins. Women and girls wore a rectangular wrap- around skirt and, in colder weather, a poncho- like top called a yoke. Beautiful, warm mantles and robes were also made from goose or turkey feathers carefully sewn to a kind of netting. Clothes may have been painted, fringed, or decorated with shell beads or porcupine quills. Ornaments were made from natural substances like stone, bone or antler, shell, or animal claws. The Lenape believed in a single powerful creator called Kishelemukong or . He created all good things including the Manetuwak, the spirit helpers who lived in and controlled the forces of nature, plants and animals. Mahtantu, an evil spirit, made the tormenting insects, useless plants and put thorns on berry bushes. All things had spirits: animals, insects, trees, air, even rocks. Therefore everything had to be respected and cherished, and every Indian endeavored to live in harmony with the environment, its plants and animals. The Lenape took frequent steam baths in a . Every family knew the medicinal value of plants to cure ordinary sickness or injuries, but for more serious problems they consulted two kinds of medical practitioners. The Nentpikes or herbalist applied natural remedies. However, the Meteinu or Medew also claimed to know how to deal with witchcraft and other occult practices. Death was a great calamity. Friends and relatives gathered, and the body was prepared for burial, dressed in new clothes and interred in a shallow grave. The souls of the good made a journey to the afterlife where Kishelemukong dwelt. The Historic Period (1. UPCOMING LIFEGUARD REVIEW CLASSES: Review Class TBD; UPCOMING WATERFRONT CLASS. For more information on our Lifeguard Certification Program, contact us here.The Austin Life. Guard program is free to schools and tailored to address middle and high school students at their respective maturity levels. 360 Aquatics will offer the same services as Lifeguard4Hire. Lifeguard management and instruction. The Austin Parks and Recreation Department offers after school programs for the community that foster youth development in a safe and caring environment. American Red Cross Lifeguard Ages 15 Yrs +. 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